Showing posts with label "The Rise". Show all posts
Showing posts with label "The Rise". Show all posts

Tuesday, November 9, 2010

Not much to talk about lately.

Spending most of my time these days doing nothing of importance. Business as usual. I've been slowly working on getting through my growing anime backlog and playing Minecraft, speaking of which, I suppose I should explain why I haven't made any posts about The Rise lately. Well, at that point I was getting pretty bored of that map. Goddamn Project Skywall burnt me out. The sheer scale of the project overwhelmed me, and in hindsight I should've made it smaller. Not to mention that the implementation of biomes on maps created before the update wasn't quite like I envisioned it:
Old part of the map on the left, newly generated part of the map on the right.

So yeah, I pretty much gave up on it. I hate it when I come up with an idea for some grand project, spend too much time overthinking it, and end up giving up before I get anywhere on it. Shit sucks.

Friday, October 15, 2010

Project Skywall: A most interesting development

So I was working on Project Skywall and this happened:

Another massive chunk error, yeah this map is pretty damn wierd. Makes me wonder how many of these I'll run into Basically, it's pretty much the same as The Rise, but bigger, and with more caves in the sides of it that zombies like to pour out of. There's also a few lava flows as well.

...I should really find something else to talk about on this blog aside from Minecraft.

Wednesday, October 13, 2010

Quick update: Anyone have some sand they don't need?

So I just did some math and realized that I need at least 1.5 MILLION blocks of glass to complete Project Skywall. Problem is, other than the fact that smelting all that sand would take forever and a day, my map currently only has 500k blocks of sand in it according to Cartograph. Well, I knew I was going to resort to using INVedit at somepoint during this project, but I didn't think that I'd have to rely so heavily on it.

Monday, October 11, 2010

Minecraft: The Rise: Project Skywall: The Movie: The Game

Oh damn, I haven't made a post in a couple of days...

Anyways, I started on the megaproject I mentioned in my previous Minecraft post a few nights ago, which I decided to dub "Project Skywall". So far, I've only put about an hour into it because I've been occupying my time with other things recently, and it's going to take several more hours to finish, but for the sake of actually working on a project in a video game until completion for once in my life I'll see it through to the end.

Currently, I've only dug out the centerpoint on the top of the Rise and used most of the cobblestone I had mined and stored away up to that point to build part of one of the skybridges, which really, in the context of this project, won't be skybridges at all, but more like some sort of support structure holding up the perimeter once I finish it.

Before I go any further, I need to do a bit more planning so I don't screw up colossally and not realize it until I'm close to finishing. With the sheer scale of this project, the potential for something going wrong because I screwed up while planning is pretty big.

Here's a screenshot of what I've got so far:
I don't think I'll extend the radius of the glass ceiling any further than that, once I'm done with this project I'm going to spend some time (and several torches/buckets of lava/both) getting rid of all the snow and ice, and I don't want to spend forever doing that because I made the ceiling too big. At this rate, it's already going to be gigantic.

Wednesday, October 6, 2010

DISREGARD MY PREVIOUS POST, I SUCK DICKS.


My face
Good news everyone! It turns out I made a backup of The Rise not too long ago and tossed it into the depths of my external hard drive. Somehow I completely forgot about it, dunno how. Anyways, I decided to take a look at it and to my surprise and relief it's relatively up to date. The only things missing are the farms I was using to produce reeds (I need bookcases, bookcases everywhere) and a badly planned apartment complex. All together I think I only lost maybe three hours of work, and I've had worse things happen in the many games I've played throughout my life. I'm just glad that everything went better than expected.

Tuesday, October 5, 2010

RIP "The Rise" (for now, maybe)

Woke up early this morning shortly after 4 am. My sleep schedule is pretty much shot to hell now, partially because of my bizarre work schedule, the concept of work/life balance seems to be unheard of at Safeway.

With that aside, lets move on to the meat of this post.

Friday, October 1, 2010

Some minecraft screenshots

Here's a few screenshots of what I've built on my current Minecraft map so far:
A bridge going across the ice cave.

Fortress Schizophrenia

The entrance to base I've dug into the side of the huge cliff, I've come to refer to it as "The Rise".

Over 3900 hours in gimp.

Some sort of lounge area.

Tuesday, September 28, 2010

Minecraft

Alright, time to stop neglecting my blog.

It's been a couple of days and I still have no idea what the focus of this blog should be.
So let's talk about Minecraft, because that's what I've been spending wasting my free time on for the past week. If you haven't heard about Minecraft, then go google it you moron.

After spending some time exploring my rather bland looking winter map, I came across this:
At first glance, it's a gigantic plateau rising above a snow covered plain, but there's much more to it.
I discovered an entrance to a gigantic cave underneath the plateau, with a floor made of ice. As you can sort of see in the above screenshot, it's a long way down underneath the ice layer.

This plateau and the ice cave beneath it are the products of what appears to be chunk generation gone wrong, in an impressive and awesome way. I've been thinking up some plans for what I should build inside/around this thing. So far I have a small base carved into the north side (The first screenshot was taken from the southwest side) that I've been using as a production base. I'll post some screenshots of that later, I don't want to make this post too long.